Sissy Church
ability scores

ability scores

Welcome to ability scores!

The character information throughout this presentation assumes maximum rolls.

If you are rolling this type character for play in your own game, the following procedure is recommended.

Mark down the minimum ability scores to qualify for all included classes. Roll the standard three six-sided dice (3d6) once for each ability score and if the rolled score is higher than the minimum, replace the minimum with the rolled score. If the DM is feeling especially nice you may make the roll for each ability score using four six sided dice and dropping the lowest of the four to obtain the 3d6 possible ability score.

Minimums:

Strength: 15 (monk; bard)

Intelligence: 15 (illusionist)

Wisdom: 15 (monk; bard)

Dexterity: 16 (illusionist)

Constitution: 14 (ranger)

Charisma: 17 (paladin)

The character information throughout this presentation assumes maximum rolls.

If you are rolling this type character for play in your own game, the following procedure is recommended.

Mark down the minimum ability scores to qualify for all included classes. Roll the standard three six-sided dice (3d6) once for each ability score and if the rolled score is higher than the minimum, replace the minimum with the rolled score. If the DM is feeling especially nice you may make the roll for each ability score using four six sided dice and dropping the lowest of the four to obtain the 3d6 possible ability score.

Rolled Scores:

The following items list the sample character’s ability scores, including the modifications:

Strength: Rolled 18/00 Maximum human strength —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Intelligence: Rolled 18 Minimum intelligence for use of 9th level magic spells —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Wisdom: Rolled 18 Minimum wisdom for use of 7th level spells —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Dexterity: Rolled 18 —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Elf or Halfling: +1 to Dexterity —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Total: 19

Constitution: Rolled 18 —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Dwarf: +1 to Constitution —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Total: 19

Hit Point Adjustment A Constitution Score of 18 provides a Hit Point Adjustment of +4 for fighters and +2 for all other classes.

Charisma: Rolled 18 —Advanced Dungeons & Dragons Edition 1 Player’s Handbook


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