backgrounds
Welcome to backgrounds!
Starting Equipment by Background:
Starting Equipment for the Background Acolyte:
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks on incense, vestments, a set of common clothes, and a belt pouch containing 15 gp
Starting Equipment for the Background Charlatan:
Equipment: A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a belt pouch containing 15 gp
Starting Equipment for the Background Criminal:
Equipment: A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 gp
Starting Equipment for the Background Entertainer:
Equipment: A musical instrument (one of your choice), a favor of an admirer (love letter, lock of hair, or trinket), a costume, and a belt pouch containing 15 gp
Starting Equipment for the Background Folk Hero:
Equipment: A set of artisans tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a belt pouch containing 10 gp
Starting Equipment for the Background Guild Artisan:
Equipment: A set of artisans tools (one of your choice), a letter of introduction from your guild, a set of travelers clothes, and a belt pouch containing 15 gp
Starting Equipment for the Background Hermit:
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanker, a set of common clothes, an herbalism kit, and a belt pouch containing 5 gp
Starting Equipment for the Background Noble:
Equipment: A set of fine clothes, a signet ring, a scroll of pedigree, and a belt pouch containing 25 gp
Starting Equipment for the Background Outlander:
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of travellers clothes, and a belt pouch containing 10 gp
Starting Equipment for the Background Sage:
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 gp
Starting Equipment for the Background Sailor:
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may toll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp
Starting Equipment for the Background Soldier:
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common clothes, and a belt pouch containing 10 gp
Starting Equipment for the Background Urchin:
Equipment: A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a belt pouch containing 10 gp