Sissy Church
backgrounds

backgrounds

Welcome to backgrounds!

Starting Equipment by Background:

Starting Equipment for the Background Acolyte:

Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks on incense, vestments, a set of common clothes, and a belt pouch containing 15 gp

Starting Equipment for the Background Charlatan:

Equipment: A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a belt pouch containing 15 gp

Starting Equipment for the Background Criminal:

Equipment: A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 gp

Starting Equipment for the Background Entertainer:

Equipment: A musical instrument (one of your choice), a favor of an admirer (love letter, lock of hair, or trinket), a costume, and a belt pouch containing 15 gp

Starting Equipment for the Background Folk Hero:

Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a belt pouch containing 10 gp

Starting Equipment for the Background Guild Artisan:

Equipment: A set of artisan’s tools (one of your choice), a letter of introduction from your guild, a set of traveler’s clothes, and a belt pouch containing 15 gp

Starting Equipment for the Background Hermit:

Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanker, a set of common clothes, an herbalism kit, and a belt pouch containing 5 gp

Starting Equipment for the Background Noble:

Equipment: A set of fine clothes, a signet ring, a scroll of pedigree, and a belt pouch containing 25 gp

Starting Equipment for the Background Outlander:

Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveller’s clothes, and a belt pouch containing 10 gp

Starting Equipment for the Background Sage:

Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 gp

Starting Equipment for the Background Sailor:

Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may toll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp

Starting Equipment for the Background Soldier:

Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common clothes, and a belt pouch containing 10 gp

Starting Equipment for the Background Urchin:

Equipment: A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a belt pouch containing 10 gp


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