Sissy Church
illusionist

illusionist

Welcome to illusionist!

Hit Dice:

Hit Dice Type: d4 —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Maximum Number of Hit Dice: 10 —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Starting Money:

Your character is unusual, exceptional as compared to the norm. This applies to abilities and funds as well. Thus, he or she will have a large supply of coins with which to purchase equipment and supplies to begin adventuring. The possible number of gold pieces which a player begins depends upon the character class: —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Illusionist: 20-80 g.p. (2d4) —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

To determine the number of gold pieces your character has at the start, simply roll the appropriate dice and total the sum (adding a decimal place if necessary). —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Most of these funds will quickly be spent on the costs of staying in the adventuring area and acquiring the equipment which will be used for adventuring. (See BASIC EQUIPMENT AND SUPPLIES COSTS table hereafter.) —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Armor and Weapons Permitted:

Armor: none —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Shield: none —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Weapons: dagger, dart, staff —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Oil: yes —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Poison: DM’s choice —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Magic Item Use:

The power of illusionists due to their spells is offset, however, by the limitationsplaced upon the magic items they can use. The magical items usable by illusionist class characters are enumerated below: —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

all potions not restricted to fighters only —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

illusionist scrolls and magic-user scrolls which contain spells usable by illusionists —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

all rings —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

rod of cancellation, staff of striking, and wands of enemy detection, fear, illusion, magic detection, metal & mineral detection, secret door & trap detection, wonder —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

miscellaneous magic items usable by every class of characters, crystla balls (but not with any added powers), all robes (excluding robe of the arch-magi), and books and similar written works readable by magic-users —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

artifacts which are not proscribed items with respect to illusionists (such as armor, swords, axes, etc.) —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

magic daggers —Advanced Dungeons & Dragons Edition 1 Player’s Handbook


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