level 0
Welcome to level 0!
Character Ability Scores:
Strength: Rolled 18/00 Advanced Dungeons & Dragons Edition 1 Players Handbook
Total: 18/00
Intelligence: Rolled 18 Advanced Dungeons & Dragons Edition 1 Players Handbook
Total: 18
Wisdom: Rolled 18 Advanced Dungeons & Dragons Edition 1 Players Handbook
Total: 18
Dexterity: Rolled 18 Advanced Dungeons & Dragons Edition 1 Players Handbook
Elf or Halfling: +1 to Dexterity Advanced Dungeons & Dragons Edition 1 Players Handbook
Total: 19
Constitution: Rolled 18 Advanced Dungeons & Dragons Edition 1 Players Handbook
Dwarf: +1 to Constitution Advanced Dungeons & Dragons Edition 1 Players Handbook
Total: 19
Charisma: Rolled 18 Advanced Dungeons & Dragons Edition 1 Players Handbook
Total: 18
Starting Money:
Your character is unusual, exceptional as compared to the norm. This applies to abilities and funds as well. Thus, he or she will have a large supply of coins with which to purchase equipment and supplies to begin adventuring. The possible number of gold pieces which a player begins depends upon the character class: Advanced Dungeons & Dragons Edition 1 Players Handbook
Fighter: 50-200 gold pieces (5d4) Advanced Dungeons & Dragons Edition 1 Players Handbook
To determine the number of gold pieces your character has at the start, simply roll the appropriate dice and total the sum (adding a decimal place if necessary). Advanced Dungeons & Dragons Edition 1 Players Handbook
Most of these funds will quickly be spent on the costs of staying in the adventuring area and acquiring the equipment which will be used for adventuring. (See BASIC EQUIPMENT AND SUPPLIES COSTS table hereafter.) Advanced Dungeons & Dragons Edition 1 Players Handbook
Hit Points:
Current Level Hit Points: 2-7 Hit Points for laborers. Advanced Dungeons & Dragons Edition 1 Dungeon Masters Guide
Constitution Hit Point Adjustment: +4 per hit dice for Constitution of 18 (fighter) Advanced Dungeons & Dragons Edition 1 Players Handbook
Total: 11
Armor and Weapons Permitted:
Armor: any (from cleric, fighter, paladin, and ranger) No armor worn while fighting as a monk. May cast spells while armor clad from elf. Advanced Dungeons & Dragons Edition 1 Players Handbook
Shield: any (from cleric, fighter, paladin, and ranger) Advanced Dungeons & Dragons Edition 1 Players Handbook
Weapons: any (from fighter, paladin, and ranger) Advanced Dungeons & Dragons Edition 1 Players Handbook
Oil: yes (from cleric, druid, fighter, paladin, ranger, magic-user, illusionist, and thief) Advanced Dungeons & Dragons Edition 1 Players Handbook
Poison: DMs choice Advanced Dungeons & Dragons Edition 1 Players Handbook
Magic Item Use:
The character can employ many magical items, including all potions; protection scrolls; all rings; any other magic items usable by fighters or thieves; and all forms of armor, shields, and weapons. Advanced Dungeons & Dragons Edition 1 Players Handbook
Equipment (AD&D 1e):
The following equipment is from the options in the Advanced Dungeons & Dragons Edition 1 Players Handbook:
Armor
No armor. Wait until can get kevlar or some other high tech armor.
Arms
Arrow, normal, dozen 1 gold pieces (swords and bows)
Bow, short 15 gold pieces (swords and bows)
Dagger and scabbard 2 gold pieces
Halbard [their spelling] 9 gold pieces
Sword, long & scabbard 15 gold pieces (sword and bows)
Clothing
Belt 3 silver pieces (the classic utility belt)
Boots, high, hard 2 gold pieces (with really tall hig hspike heels
Cloak 5 silver pieces (as close to a cape as the rule book has, and every superhero has to have a cape flapping in the wind [even in space] while flying)
Girdle, broad 2 gold pieces (what sissy wouldnt want a sexy girdle?)
Hat 7 silver pieces (a very stylish hat)
Robe 6 silver pieces
Miscellaneous Equipment & Items
Backpack, leather 2 gold pieces
Candle, wax (six) 1 silver pieces each, 6 silver pieces total
Lantern, bullseye 12 gold pieces (this one is way expesive but fits in with the eventual association with magic lanterns) note that the Dungeons & Dragons 5th edition version costs only 10 gold pieces
Oil, flash of 1 gold pieces
Pouch, belt, large 1 gold pieces (to start the classic utility belt)
Pouch, belt, small (three) 15 silver pieces each, 45 silver pieces total (to start the classic utility belt)
Quiver, 1 score arrows cap. 12 silver pieces (swords and bows)
Rope, 50' (five) 4 silver pieces each, 20 silver pieces (bondage)
Sack, large 16 copper pieces
Skin for water or wine 15 silver pieces
Spike, iron, large (five) 1 copper piece each, 5 copper pieces total
Thieves picks & tools 30 gold pieces
Tinder Box, with flint & steel 1 gold pieces
Provisions
Rations, iron, 1 week 5 gold pieces
Rations, standard, 1 week 3 gold pieces
Religious Items
Beads, Prayer 1 gold pieces
Incense, stick 1 gold pieces
Symbol, Holy, Wooden (Ankh) 7 silver pieces
Total Cost
103 gold pieces
96 silver pieces
21 copper pieces
Total of 107.95 gold pieces
Equipment (D&D 5e):
The following equipment is from the options in the Advanced Dungeons & Dragons Edition 1 Players Handbook:
Weapons:
Net 1 gold piece
Whip 2 gold piece (whips are cool and can be used for S& M; at some point you gotta use a whip to put out a candle)
Adventuring Gear:
abacus 2 gold pieces
chalk (twelve) 1 copper pieces each, 12 copper pieces total
arcane focus crystal 10 gold pieces
backpack 2 gold pieces
ball bearing (bag of 1,000) 1 gold piece
basket 4 silver pieces
bedroll 1 gold piece
blanket 5 silver pieces
block and tackle (two) 1 gold piece each, total of 2 gold pieces
bottle, glass 2 gold pieces
case, map or scroll 1 gold piece
climbers kit 25 gold pieces (special pitons, gloves, and harness)
clothes, costume 5 gold pieces
clothes, fine 15 gold pieces
clothes, travelers 2 gold pieces
component pouch 25 gold pieces
crowbar 2 gold pieces
Druidic focus sprig of mistletoe 1 gold piece (shouldnt any devout Druid collect their own mistletoe from the wild?)
fighing tackle 1 gold piece
flask 2 copper pieces
grappling hook 2 gold pieces
hammer 1 gold piece
hammer, sledge 2 gold pieces
healers kit 5 gold pieces (leather pouch with bandages, salves, and splints; good for 10 uses)
Holy Symbol amulet (an ornament or small piece of jewelry that gives protection against evil, danger, or disease -- a talisman gives magic power or brings good luck) or emblem (a heraldic device ot symbolic object as a distinctive badge of a nation, organization, or family) or reliquary (a container for holy relics)
ink pen 2 copper pieces
jug or pitcher 2 copper pieces
ladder (10-foot) 1 silver piece
lamp, bullseye 10 gold pieces
manacles 2 gold pieces
mess kit 2 silver pieces (cup and simple cutlery and case that unfolds into a cooking pan and a shallow bowl)
mirror, steel 2 gold pieces (in Advanced Dungeons & Dragons 1st edition this costs 10 gold pieces)
oil (flask) 1 silver piece
paper (one sheet) 2 silver pieces
parchment (one sheet) 1 silver piece (parchment and vellum were a lower cost replacement for papyrus, but paper [invented in China] was even lower cost than parchment and vellum)
perfume (vial) 5 gold pieces
pick, miners 2 gold pieces
piton 5 copper pieces
pole (10-foot) 5 copper pieces
pouch 5 silver pieces (in Adbanced Dungeons & Dragons 1st edition a large pouch costs 1 gold piece and a small pouch costs 15 silver pieces)
quiver 1 gold piece (in Adbanced Dungeons & Dragons 1st edition a quiver costs 12 silver pieces)
rations (1 day) 5 silver pieces or 35 silver pieces total for a week (in Adbanced Dungeons & Dragons 1st edition 1 week [seven days] of standard rations costs 3 gold pieces, which is 60 silver pieces, and 1 week of iron rations costs 5 gold pieces or 100 silver pieces)
robes 1 gold piece (in Adbanced Dungeons & Dragons 1st edition a robe costs 6 silver pieces)
rope, hempen (50 feet) 1 fold piece (in Adbanced Dungeons & Dragons 1st edition 50 feet of rope costs 4 silver pieces)
rope, silk (50 feet) 10 gold pieces
sack 1 copper piece (in Advanced Dungeons & Dragons 1st edition a large sack costs 16 copper pieces)
scale, merchants 5 gold pieces
sealing wax 5 silver pieces
shovel 2 gold pieces
signal whistle 5 copper pieces
signet ring 5 gold pieces
soap 2 copper pieces
Spellbook 50 gold pieces
spikes, iron (10) 1 gold piece (in Adbanced Dungeons & Dragons 1st edition a large iron spike costs 1 copper pieces)
tinderbox 5 silver pieces (flint, fire steel, and tinder) (in Advanced Dungeons & Dragons 1st edition a tinderbox costs 1 gold piece)
torch 1 copper piece
vial 1 gold piece
waterskin 2 silver pieces (in Advanced Dungeons & Dragons 1st edition a waterskin costs 15s silver pieces)
whetstone 1 copper piece