Sissy Church
level 0

level 0

Welcome to level 0!

Character Ability Scores:

Strength: Rolled 18/00 —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Total: 18/00

Intelligence: Rolled 18 —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Total: 18

Wisdom: Rolled 18 —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Total: 18

Dexterity: Rolled 18 —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Elf or Halfling: +1 to Dexterity —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Total: 19

Constitution: Rolled 18 —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Dwarf: +1 to Constitution —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Total: 19

Charisma: Rolled 18 —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Total: 18

Starting Money:

Your character is unusual, exceptional as compared to the norm. This applies to abilities and funds as well. Thus, he or she will have a large supply of coins with which to purchase equipment and supplies to begin adventuring. The possible number of gold pieces which a player begins depends upon the character class: —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Fighter: 50-200 gold pieces (5d4) —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

To determine the number of gold pieces your character has at the start, simply roll the appropriate dice and total the sum (adding a decimal place if necessary). —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Most of these funds will quickly be spent on the costs of staying in the adventuring area and acquiring the equipment which will be used for adventuring. (See BASIC EQUIPMENT AND SUPPLIES COSTS table hereafter.) —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Hit Points:

Current Level Hit Points: 2-7 Hit Points for laborers. —Advanced Dungeons & Dragons Edition 1 Dungeon Master’s Guide

Constitution Hit Point Adjustment: +4 per hit dice for Constitution of 18 (fighter) Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Total: 11

Armor and Weapons Permitted:

Armor: any (from cleric, fighter, paladin, and ranger) No armor worn while fighting as a monk. May cast spells while armor clad from elf. —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Shield: any (from cleric, fighter, paladin, and ranger) —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Weapons: any (from fighter, paladin, and ranger) —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Oil: yes (from cleric, druid, fighter, paladin, ranger, magic-user, illusionist, and thief) —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Poison: DM’s choice —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Magic Item Use:

The character can employ many magical items, including all potions; “protection” scrolls; all rings; any other magic items usable by fighters or thieves; and all forms of armor, shields, and weapons. —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Equipment (AD&D 1e):

The following equipment is from the options in the Advanced Dungeons & Dragons Edition 1 Player’s Handbook:

Armor

No armor. Wait until can get kevlar or some other high tech armor.

Arms

Arrow, normal, dozen 1 gold pieces (swords and bows)

Bow, short 15 gold pieces (swords and bows)

Dagger and scabbard 2 gold pieces

Halbard [their spelling] 9 gold pieces

Sword, long & scabbard 15 gold pieces (sword and bows)

Clothing

Belt 3 silver pieces (the classic utility belt)

Boots, high, hard 2 gold pieces (with really tall hig hspike heels

Cloak 5 silver pieces (as close to a cape as the rule book has, and every superhero has to have a cape flapping in the wind [even in space] while flying)

Girdle, broad 2 gold pieces (what sissy wouldn’t want a sexy girdle?)

Hat 7 silver pieces (a very stylish hat)

Robe 6 silver pieces

Miscellaneous Equipment & Items

Backpack, leather 2 gold pieces

Candle, wax (six) 1 silver pieces each, 6 silver pieces total

Lantern, bullseye 12 gold pieces (this one is way expesive but fits in with the eventual association with magic lanterns) note that the Dungeons & Dragons 5th edition version costs only 10 gold pieces

Oil, flash of 1 gold pieces

Pouch, belt, large 1 gold pieces (to start the classic utility belt)

Pouch, belt, small (three) 15 silver pieces each, 45 silver pieces total (to start the classic utility belt)

Quiver, 1 score arrows cap. 12 silver pieces (swords and bows)

Rope, 50' (five) 4 silver pieces each, 20 silver pieces (bondage)

Sack, large 16 copper pieces

Skin for water or wine 15 silver pieces

Spike, iron, large (five) 1 copper piece each, 5 copper pieces total

Thieves’ picks & tools 30 gold pieces

Tinder Box, with flint & steel 1 gold pieces

Provisions

Rations, iron, 1 week 5 gold pieces

Rations, standard, 1 week 3 gold pieces

Religious Items

Beads, Prayer 1 gold pieces

Incense, stick 1 gold pieces

Symbol, Holy, Wooden (Ankh) 7 silver pieces

Total Cost

103 gold pieces

96 silver pieces

21 copper pieces

Total of 107.95 gold pieces

Equipment (D&D 5e):

The following equipment is from the options in the Advanced Dungeons & Dragons Edition 1 Player’s Handbook:

Weapons:

Net 1 gold piece

Whip 2 gold piece (whips are cool and can be used for S& M; at some point you gotta use a whip to put out a candle)

Adventuring Gear:

abacus 2 gold pieces

chalk (twelve) 1 copper pieces each, 12 copper pieces total

arcane focus crystal 10 gold pieces

backpack 2 gold pieces

ball bearing (bag of 1,000) 1 gold piece

basket 4 silver pieces

bedroll 1 gold piece

blanket 5 silver pieces

block and tackle (two) 1 gold piece each, total of 2 gold pieces

bottle, glass 2 gold pieces

case, map or scroll 1 gold piece

climber’s kit 25 gold pieces (special pitons, gloves, and harness)

clothes, costume 5 gold pieces

clothes, fine 15 gold pieces

clothes, traveler’s 2 gold pieces

component pouch 25 gold pieces

crowbar 2 gold pieces

Druidic focus sprig of mistletoe 1 gold piece (shouldn’t any devout Druid collect their own mistletoe from the wild?)

fighing tackle 1 gold piece

flask 2 copper pieces

grappling hook 2 gold pieces

hammer 1 gold piece

hammer, sledge 2 gold pieces

healer’s kit 5 gold pieces (leather pouch with bandages, salves, and splints; good for 10 uses)

Holy Symbol amulet (an ornament or small piece of jewelry that gives protection against evil, danger, or disease -- a talisman gives magic power or brings good luck) or emblem (a heraldic device ot symbolic object as a distinctive badge of a nation, organization, or family) or reliquary (a container for holy relics)

ink pen 2 copper pieces

jug or pitcher 2 copper pieces

ladder (10-foot) 1 silver piece

lamp, bullseye 10 gold pieces

manacles 2 gold pieces

mess kit 2 silver pieces (cup and simple cutlery and “case” that unfolds into a cooking pan and a shallow bowl)

mirror, steel 2 gold pieces (in Advanced Dungeons & Dragons 1st edition this costs 10 gold pieces)

oil (flask) 1 silver piece

paper (one sheet) 2 silver pieces

parchment (one sheet) 1 silver piece (parchment and vellum were a lower cost replacement for papyrus, but paper [invented in China] was even lower cost than parchment and vellum)

perfume (vial) 5 gold pieces

pick, miner’s 2 gold pieces

piton 5 copper pieces

pole (10-foot) 5 copper pieces

pouch 5 silver pieces (in Adbanced Dungeons & Dragons 1st edition a large pouch costs 1 gold piece and a small pouch costs 15 silver pieces)

quiver 1 gold piece (in Adbanced Dungeons & Dragons 1st edition a quiver costs 12 silver pieces)

rations (1 day) 5 silver pieces or 35 silver pieces total for a week (in Adbanced Dungeons & Dragons 1st edition 1 week [seven days] of standard rations costs 3 gold pieces, which is 60 silver pieces, and 1 week of iron rations costs 5 gold pieces or 100 silver pieces)

robes 1 gold piece (in Adbanced Dungeons & Dragons 1st edition a robe costs 6 silver pieces)

rope, hempen (50 feet) 1 fold piece (in Adbanced Dungeons & Dragons 1st edition 50 feet of rope costs 4 silver pieces)

rope, silk (50 feet) 10 gold pieces

sack 1 copper piece (in Advanced Dungeons & Dragons 1st edition a large sack costs 16 copper pieces)

scale, merchant’s 5 gold pieces

sealing wax 5 silver pieces

shovel 2 gold pieces

signal whistle 5 copper pieces

signet ring 5 gold pieces

soap 2 copper pieces

Spellbook 50 gold pieces

spikes, iron (10) 1 gold piece (in Adbanced Dungeons & Dragons 1st edition a large iron spike costs 1 copper pieces)

tinderbox 5 silver pieces (flint, fire steel, and tinder) (in Advanced Dungeons & Dragons 1st edition a tinderbox costs 1 gold piece)

torch 1 copper piece

vial 1 gold piece

waterskin 2 silver pieces (in Advanced Dungeons & Dragons 1st edition a waterskin costs 15s silver pieces)

whetstone 1 copper piece


Contact

make suggestions or comments:

Your Name: (sissy name ok)
Email Address: (optional)
Phone Number: (optional)
Message (required):


topics: