magic-user
Welcome to magic-user!
Hit Dice:
Hit Dice Type: d4 Advanced Dungeons & Dragons Edition 1 Players Handbook
Maximum Number of Hit Dice: 11 Advanced Dungeons & Dragons Edition 1 Players Handbook
Starting Money:
Your character is unusual, exceptional as compared to the norm. This applies to abilities and funds as well. Thus, he or she will have a large supply of coins with which to purchase equipment and supplies to begin adventuring. The possible number of gold pieces which a player begins depends upon the character class: Advanced Dungeons & Dragons Edition 1 Players Handbook
Magic-User: 20-80 g.p. (2d4) Advanced Dungeons & Dragons Edition 1 Players Handbook
To determine the number of gold pieces your character has at the start, simply roll the appropriate dice and total the sum (adding a decimal place if necessary). Advanced Dungeons & Dragons Edition 1 Players Handbook
Most of these funds will quickly be spent on the costs of staying in the adventuring area and acquiring the equipment which will be used for adventuring. (See BASIC EQUIPMENT AND SUPPLIES COSTS table hereafter.) Advanced Dungeons & Dragons Edition 1 Players Handbook
Armor and Weapons Permitted:
Armor: none Advanced Dungeons & Dragons Edition 1 Players Handbook
Shield: none Advanced Dungeons & Dragons Edition 1 Players Handbook
Weapons: dagger, dart, staff Advanced Dungeons & Dragons Edition 1 Players Handbook
Oil: yes Advanced Dungeons & Dragons Edition 1 Players Handbook
Poison: DMs choice Advanced Dungeons & Dragons Edition 1 Players Handbook
Magic Item Use:
There are many powerful items of magic which only this class of character can employ. Most magic scrolls, wands, staves, and many of the miscellaneous items of magic are usable only by this class. Thus, while magic-users are not as strong in combat with weapons, they are possibly the most fearsome of all character classes when high levels of ability are finally attained. Survival to that point can be a problem, however, as low-level magic-users are quite weak. Advanced Dungeons & Dragons Edition 1 Players Handbook
Stronghold:
It is possible for a magic-user of 12th or higher level to construct a stronghold and clear the countryside in a 10 or 20 mile radius of all monsters, thus ruling an area much as a noble. If this is accomplished, a revenue of 5 silver pieces per inhabitant is generated in the territory rules. Advanced Dungeons & Dragons Edition 1 Players Handbook