Sissy Church
ranger

ranger

Welcome to ranger!

Hit Dice:

Hit Dice Type: d8 —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Maximum Number of Hit Dice: 10 (+1 an extra d8 for 1st level) —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Starting Money:

Your character is unusual, exceptional as compared to the norm. This applies to abilities and funds as well. Thus, he or she will have a large supply of coins with which to purchase equipment and supplies to begin adventuring. The possible number of gold pieces which a player begins depends upon the character class: —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Ranger: 50-200 g.p. (5d4) —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

To determine the number of gold pieces your character has at the start, simply roll the appropriate dice and total the sum (adding a decimal place if necessary). —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Most of these funds will quickly be spent on the costs of staying in the adventuring area and acquiring the equipment which will be used for adventuring. (See BASIC EQUIPMENT AND SUPPLIES COSTS table hereafter.) —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Armor and Weapons Permitted:

Armor: any —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Shield: any —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Weapons: any —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Oil: yes —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Poison: DM’s choice —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Starting Equipment for Ranger:

From Dungeons & Dragons 5th edition

You start with the following equipment, in addition to the equipment granted by your background:

(a) scale mail or (b) leather armor

(a) two shortswords or (b) two simple melee weapons

(a) a dungeoneer’s pack or (b) an explorer’s pack

A longbow and a quiver of 20 arrows

Magic Item Use:

6. At 10th level (Ranger Lord), rangers are able to emply all non-written magic items which pertain to clairaudience, clairvoyance, ESP, and telepathy. —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Followers:

At 10th level, each ranger attracts a body of 2-24 followers. Note that these henchmen once lost, can never be replaced, although mercenaries can be hired, or course. The followers are determined by the DM who then informs the ranger. —Advanced Dungeons & Dragons Edition 1 Player’s Handbook


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