Sissy Church
paladin

paladin

Welcome to paladin!

Hit Dice:

Hit Dice Type: d10 —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Maximum Number of Hit Dice: 9 —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Starting Money:

Your character is unusual, exceptional as compared to the norm. This applies to abilities and funds as well. Thus, he or she will have a large supply of coins with which to purchase equipment and supplies to begin adventuring. The possible number of gold pieces which a player begins depends upon the character class: —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Paladin: 50-200 g.p. (5d4) —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

To determine the number of gold pieces your character has at the start, simply roll the appropriate dice and total the sum (adding a decimal place if necessary). —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Most of these funds will quickly be spent on the costs of staying in the adventuring area and acquiring the equipment which will be used for adventuring. (See BASIC EQUIPMENT AND SUPPLIES COSTS table hereafter.) —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Armor and Weapons Permitted:

Armor: any —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Shield: any —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Weapons: any —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Oil: yes —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Poison: never —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

Starting Equipment for Paladin:

From Dungeons & Dragons 5th edition

You start with the following equipment, in addition to the equipment granted by your background:

(a) a martial weapon and a shield or (b) two martial weapons

(a) five javelins or (b) any simple melee weapon

(a) a priest’s pack or (b) an explorer’s pack

Chain mail and a holy symbol

Magic Item Use:

The following strictures apply to paladins: —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

1. They may never retain more than ten magic items; these may never exceed: —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

armor, 1 (suit) —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

shield, 1 —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

weapons, 4 (these include daggers, swords, etc.; and such items as magic bows and magic arrows are considered as but 1 weapon) —Advanced Dungeons & Dragons Edition 1 Player’s Handbook

any other magic items, 4 —Advanced Dungeons & Dragons Edition 1 Player’s Handbook


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